internal override void Display() { pText t = new pText("Password:"******"", 16, new Vector2(150, 120), 450, 0.92f); gamePassword.LengthLimit = 50; currentVerticalSpace = 180; spriteManager.Add(gamePassword.SpriteCollection); AddOption("Join Game", Color.LimeGreen, onClick, false); AddOption("Cancel", Color.LightGray, cancel, false); base.Display(); Background.InitialColour = new Color(15, 59, 87, 200); gamePassword.Select(); }
void textBox_OnCommit(pTextBox sender, bool newText) { if (commentTarget == CommentTargets.None && newText) { NotificationManager.ShowMessageMassive("Select a target for your comment first!", 1500); commentInputTextbox.Select(); return; } if (newText && commentInputTextbox.Text.Length > 0) { pWebRequest fnr = new pWebRequest(General.WEB_ROOT + "/web/osu-comment.php"); fnr.AddParameter("u", ConfigManager.sUsername); fnr.AddParameter("p", ConfigManager.sPassword); fnr.AddParameter("s", BeatmapManager.Current.BeatmapSetId.ToString()); fnr.AddParameter("b", BeatmapManager.Current.BeatmapId.ToString(GameBase.nfi)); fnr.AddParameter("m", ((int)InputManager.ReplayScore.PlayMode).ToString(GameBase.nfi)); fnr.AddParameter("r", InputManager.ReplayScore.OnlineId.ToString(GameBase.nfi)); fnr.AddParameter("target", commentTarget.ToString().ToLower()); //append colour here if (commentColourPicker.InitialColour != Color.White && commentColourPicker.InitialColour != Color.TransparentWhite) { string colour = ColourHelper.Color2Hex(commentColourPicker.InitialColour); fnr.AddParameter("f", colour); } fnr.AddParameter("a", "post"); fnr.AddParameter("starttime", commitStartTime.ToString()); fnr.AddParameter("comment", commentInputTextbox.Text); fnr.Finished += delegate { GameBase.Scheduler.Add(delegate { increaseCount(commentTarget); updateCounts(); commentInputTextbox.Text = "Please wait before commenting again..."; NotificationManager.ShowMessage("Your comment has been submitted!", Color.Orange, 3000); }); }; fnr.Perform(); commentInputTextbox.Enabled = false; commentInputTextbox.Text = "Sending..."; } if (commentInputTextbox.Text.Length == 0) { commentInputTextbox.Text = DEFAULT_MESSAGE; } UpdateCommentWindowSizing(); if (Player.Paused) { AudioEngine.TogglePause(); Player.Paused = false; } }