public void UpdateItem(pLab_PointOfInterest poi, double distance) { pLab_PointOfInterestItemDebug itemDebug = null; if (poiItems.TryGetValue(poi, out itemDebug)) { itemDebug.UpdateInfo(distance); } }
public void UpdateItem(pLab_PointOfInterest poi, double distance, float bearing, Vector3 pos) { pLab_PointOfInterestItemDebug itemDebug = null; if (poiItems.TryGetValue(poi, out itemDebug)) { itemDebug.UpdateInfo(distance, bearing, pos); } }
public void SetupPOIList(List <pLab_PointOfInterest> pointOfInterests) { poiItemTemplate.SetActive(false); foreach (pLab_PointOfInterest poi in pointOfInterests) { GameObject go = Instantiate(poiItemTemplate); go.transform.SetParent(poiListParent, false); pLab_PointOfInterestItemDebug poiItem = go.GetComponent <pLab_PointOfInterestItemDebug>(); poiItems.Add(poi, poiItem); poiItem.Setup(poi); poiItem.gameObject.SetActive(true); } }