//////Switching the choosen class when a button is pressed///////
 public void chooseAssassinClass()
 {
     chosenClass = playerClass.Assassin;
     classType   = pClassType.Physical_Attacker;
     //Setting Buttons Interactable or not Interactable
     AssassinButton.interactable = false;
     BardButton.interactable     = true;
     ClericButton.interactable   = true;
     FighterButton.interactable  = true;
     MonkButton.interactable     = true;
     WizardButton.interactable   = true;
 }
 public void chooseClericClass()
 {
     chosenClass = playerClass.Cleric;
     classType   = pClassType.Combat_Support;
     //Setting Buttons Interactable or not Interactable
     ClericButton.interactable   = false;
     AssassinButton.interactable = true;
     BardButton.interactable     = true;
     FighterButton.interactable  = true;
     MonkButton.interactable     = true;
     WizardButton.interactable   = true;
 }
 public void chooseWizardClass()
 {
     chosenClass = playerClass.Wizard;
     classType   = pClassType.Magic_Attacker;
     //Setting Buttons Interactable or not Interactable
     WizardButton.interactable   = false;
     AssassinButton.interactable = true;
     BardButton.interactable     = true;
     ClericButton.interactable   = true;
     FighterButton.interactable  = true;
     MonkButton.interactable     = true;
 }
 public void chooseMonkClass()
 {
     chosenClass = playerClass.Monk;
     classType   = pClassType.Guardian;
     //Setting Buttons Interactable or not Interactable
     MonkButton.interactable     = false;
     AssassinButton.interactable = true;
     BardButton.interactable     = true;
     ClericButton.interactable   = true;
     FighterButton.interactable  = true;
     WizardButton.interactable   = true;
 }
 public void chooseDruidClass()
 {
     chosenClass = playerClass.Druid;
     classType   = pClassType.Combat_Support;
     //Setting Buttons Interactable or not Interactable
 }
 public void chooseRougeClass()
 {
     chosenClass = playerClass.Rouge;
     classType   = pClassType.Physical_Attacker;
     //Setting Buttons Interactable or not Interactable
 }
 public void choosePaladinClass()
 {
     chosenClass = playerClass.Paladin;
     classType   = pClassType.Guardian;
     //Setting Buttons Interactable or not Interactable
 }
 public void chooseEnchanterClass()
 {
     chosenClass = playerClass.Enchanter;
     classType   = pClassType.Magic_Attacker;
     //Setting Buttons Interactable or not Interactable
 }