//////Switching the choosen class when a button is pressed/////// public void chooseAssassinClass() { chosenClass = playerClass.Assassin; classType = pClassType.Physical_Attacker; //Setting Buttons Interactable or not Interactable AssassinButton.interactable = false; BardButton.interactable = true; ClericButton.interactable = true; FighterButton.interactable = true; MonkButton.interactable = true; WizardButton.interactable = true; }
public void chooseClericClass() { chosenClass = playerClass.Cleric; classType = pClassType.Combat_Support; //Setting Buttons Interactable or not Interactable ClericButton.interactable = false; AssassinButton.interactable = true; BardButton.interactable = true; FighterButton.interactable = true; MonkButton.interactable = true; WizardButton.interactable = true; }
public void chooseWizardClass() { chosenClass = playerClass.Wizard; classType = pClassType.Magic_Attacker; //Setting Buttons Interactable or not Interactable WizardButton.interactable = false; AssassinButton.interactable = true; BardButton.interactable = true; ClericButton.interactable = true; FighterButton.interactable = true; MonkButton.interactable = true; }
public void chooseMonkClass() { chosenClass = playerClass.Monk; classType = pClassType.Guardian; //Setting Buttons Interactable or not Interactable MonkButton.interactable = false; AssassinButton.interactable = true; BardButton.interactable = true; ClericButton.interactable = true; FighterButton.interactable = true; WizardButton.interactable = true; }
public void chooseDruidClass() { chosenClass = playerClass.Druid; classType = pClassType.Combat_Support; //Setting Buttons Interactable or not Interactable }
public void chooseRougeClass() { chosenClass = playerClass.Rouge; classType = pClassType.Physical_Attacker; //Setting Buttons Interactable or not Interactable }
public void choosePaladinClass() { chosenClass = playerClass.Paladin; classType = pClassType.Guardian; //Setting Buttons Interactable or not Interactable }
public void chooseEnchanterClass() { chosenClass = playerClass.Enchanter; classType = pClassType.Magic_Attacker; //Setting Buttons Interactable or not Interactable }