//INITIALIZE THINGS FOR SWAPING FROM BUY TO BUILD STATE
    public void ResetEverything()
    {
        //OWNER ID IS BACK GAME
        ownerID = 0;
        //RESET VALUES
        setValues();
        //RESET OWNER & STATE
        myOwner = ownerEnum.game;
        myState = stateEnum.Buy;

        //SET BACK TO ORIGINAL POS
        transform.position = startPos;

        //INSTANTIATE CHILD SCRIPT
        if (myType == typeEnum.leisure)
        {
            childTerrain = transform.Find("BV_Mesh_terrain").gameObject;
            BV_Terrain terrainScript = childTerrain.GetComponent <BV_Terrain>();
            //CHANGE CHILD COLOR
            terrainScript.changeColor(0);

            if (PhotonNetwork.room != null)
            {
                terrainScript.sendRPC(0);
            }

            //SWAP COLLIDERS
            childTerrain.SetActive(true);
            gameObject.GetComponent <BoxCollider>().enabled = false;
        }
    }
    //INITIALIZE THINGS FOR SWAPING FROM BUY TO BUILD STATE
    public void BuyToBuild(int i)
    {
        //INSTANTIATE SHADERER SCRIPT
        BV_BuildingShaderer shaderer = transform.GetComponent <BV_BuildingShaderer> ();

        shaderer.updateColor();
        //INSTANTIATE CHILD SCRIPT
        BV_Terrain terrainScript = childTerrain.GetComponent <BV_Terrain>();

        //CHANGE CHILD COLOR
        terrainScript.changeColor(i);
        terrainScript.sendRPC(i);
        myState = stateEnum.Build;
        setValues();

        switch (i)
        {
        case 0:
            myOwner = ownerEnum.game;
            break;

        case 1:
            myOwner = ownerEnum.playerBlue;
            ownerID = 1;
            break;

        case 2:
            myOwner = ownerEnum.playerGreen;
            ownerID = 2;
            break;

        case 3:
            myOwner = ownerEnum.playerOrange;
            ownerID = 3;
            break;

        case 4:
            myOwner = ownerEnum.playerRed;
            ownerID = 4;
            break;

        case 5:
            myOwner = ownerEnum.playerYellow;
            ownerID = 5;
            break;
        }
    }