/// <summary>
        /// 创建新的 onhand 对象。
        /// </summary>
        /// <param name="store_id">store_id 的初始值。</param>
        /// <param name="goodsid">goodsid 的初始值。</param>
        /// <param name="onhand1">onhand1 的初始值。</param>
        public static onhand Createonhand(int store_id, string goodsid, int onhand1)
        {
            onhand onhand = new onhand();

            onhand.store_id = store_id;
            onhand.goodsid  = goodsid;
            onhand.onhand1  = onhand1;
            return(onhand);
        }
示例#2
0
        static void Main(string[] args)
        {
            TestContext context = new TestContext(connString);

            goods_type myType = new goods_type();

            myType.type_code = "T001";
            myType.type_name = "测试类型1";
            context.AddTogoods_type(myType);



            goods myGoods = new goods();

            myGoods.goodsid    = "G001";
            myGoods.name       = "测试货物1";
            myGoods.goods_type = myType;
            context.AddTogoods(myGoods);



            store myStore = new store();

            myStore.store_code = "S001";
            myStore.store_name = "测试仓库1";
            context.AddTostore(myStore);


            onhand myOnhand = new onhand();

            myOnhand.goods   = myGoods;
            myOnhand.store   = myStore;
            myOnhand.onhand1 = 100;

            context.AddToonhand(myOnhand);



            context.SaveChanges();
        }
 /// <summary>
 /// 创建新的 onhand 对象。
 /// </summary>
 /// <param name="store_id">store_id 的初始值。</param>
 /// <param name="goodsid">goodsid 的初始值。</param>
 /// <param name="onhand1">onhand1 的初始值。</param>
 public static onhand Createonhand(int store_id, string goodsid, int onhand1)
 {
     onhand onhand = new onhand();
     onhand.store_id = store_id;
     onhand.goodsid = goodsid;
     onhand.onhand1 = onhand1;
     return onhand;
 }
 /// <summary>
 /// 架构中不存在 onhand 的注释。
 /// </summary>
 public void AddToonhand(onhand onhand)
 {
     base.AddObject("onhand", onhand);
 }
 /// <summary>
 /// 架构中不存在 onhand 的注释。
 /// </summary>
 public void AddToonhand(onhand onhand)
 {
     base.AddObject("onhand", onhand);
 }