void Start() { // AudioSource shoot = GetComponent<AudioSource> (); panelCaution.SetActive(false); playerhp = GameObject.FindGameObjectWithTag("Player").GetComponent <onCollisionPlayerDetection> (); temp_skor = 0; }
void Start() { // skorTXT.GetComponentInChildren<Text>().enabled=false; // skorTXT.enabled = false; panelController.gameObject.GetComponent <Image>().enabled = true; textScore.SetActive(false); panelGO.SetActive(false); panelWin.SetActive(false); playerhp = GameObject.FindGameObjectWithTag("Player").GetComponent <onCollisionPlayerDetection> (); playerIsWin = GameObject.FindGameObjectWithTag("Player").GetComponent <DistanceTimer> (); }