public void CreateBranch() { for (int x = 0; x < 2; x++) { for (int j = 0; j < 2; j++) { for (int k = 0; k < 2; k++) { GameObject point = Instantiate(branch, (transform.position + (new Vector3(x * worldsize / 2, j * worldsize / 2, k * worldsize / 2))), transform.rotation) as GameObject; point.SetActive(false); //point.AddComponent<octree_07>(); octree_07 treescript = point.GetComponent <octree_07>(); treescript.setID(limit); treescript.lowertier(limit, tier, worldsize, leafs, branch, pool, gameObject, outsideNode); treescript.updateBar(barcode); treescript.setBar(limit, tier, setZone(point, transform.position)); point.transform.SetParent(transform); point.name = "" + x + " " + j + " " + k + " " + count; point.SetActive(true); Listquad[count] = point; count++; } } } count = 0; }
//public List<catagorize> leafList; // Use this for initialization void Start() { Listquad = new GameObject[8]; boxlimit = (int)Mathf.Pow(2, (limit + 1)); outBox = outsideNode.GetComponent <catagorize>(); if (first) { dimension = (worldsize / (Mathf.Pow(2f, (limit + 1)))); leaf_count = 0; barcode = new int[limit + 1]; tier = limit; if (UpperBranch == null) { UpperBranch = gameObject; } root = new catagorize[(int)Mathf.Pow(8, limit + 1)]; RootNode = gameObject.GetComponent <octree_07>(); } if (tier > 0) { CreateBranch(); } else { CreateLeaves(); } }
// Use this for initialization void Start() { if (gameObject.CompareTag("Moot")) { } else { id_numb = Id_Assign.GetComponent <ID_Assigner>().getID(transform); } tree_bark = tree.GetComponent <octree_07>(); bounds = tree_bark.giveDim(); segments = tree_bark.giveLim(); total_box = (int)Mathf.Pow(2, (segments + 1)); branch = new GameObject[segments + 1]; idcode = new int[segments + 1]; setbound(transform.position); headingTo = (x * (total_box * total_box)) + (y * total_box) + z; currentZone = (x * (total_box * total_box)) + (y * total_box) + z;; List = tree_bark.get_object(x, y, z); List.Add_Test(gameObject); }
public void setStump(GameObject seed) { Stump = seed.GetComponent <octree_07>(); }