// Use this for initialization void Start() { x = 0; minPosY = -4.6f; /*for (x = 5; x <= 95; x += 15) { * y = Random.Range(0.0f,3.0f); * Debug.Log (y.ToString ()); * posY = minPosY + y; * Instantiate (obs, new Vector2 (x, posY), Quaternion.identity); * }*/ for (int i = 0; i < 10; ++i) { ob [i] = new obstacles(); ob [i].obs = Instantiate(obs, new Vector3(0, 0, 2.53f), Quaternion.identity); ob [i].onScreen = false; } }
private void Start() { _father = spawner._inst.activeObstacles[spawner._inst.activeObstacles.Count - 1]; }