示例#1
0
    public void OnDrag(PointerEventData eventData)
    {
        if (fix == false)
        {
            // seat centrale picture
            this.transform.position = eventData.position;

            // place first input
            pos.x = eventData.position.x - (width_c * (float)0.5) + margin_x;


            if (node_in2 != null)
            {
                /* suppression partie graphique*/
                obj_enter1.DeletePath();
                obj_enter1.Unlinkin();
                obj_enter2.DeletePath();
                obj_enter2.Unlinkin();

                obj_src.NewPath();
                obj_src.Unlinkout();


                /*mise à jour de la position*/
                pos.y = eventData.position.y + margin_y;
                node_in1.transform.position = pos;
                pos.y = pos.y - 2 * margin_y;
                node_in2.transform.position = pos;

                pos.x = pos.x + (width_c) - 2 * margin_x;
                pos.y = pos.y + margin_y;
                node_out.transform.position = pos;
            }
            else
            {
                /* suppression partie graphique*/
                obj_enter1.DeletePath();
                obj_enter1.Unlinkin();

                obj_src.NewPath();
                obj_src.Unlinkout();


                /*mise à jour de la position*/
                pos.y = eventData.position.y;
                node_in1.transform.position = pos;

                pos.x = pos.x + width_c - 2 * margin_x;
                node_out.transform.position = pos;
            }
        }
    }
示例#2
0
 public void OnDrag(PointerEventData eventData)
 {
     if (in0.fix_drag == false)
     {
         if (in0.Getdragged() == false || (in0.Getdragged() == true && Time.time - time > 0.5))
         {
             this.transform.position = eventData.position;
             pos.x = eventData.position.x + 30;
             pos.y = eventData.position.y;
             node.transform.position = pos;
             obj_in.NewPath();
             obj_in.Unlinkout();
         }
     }
 }