void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerBattery = player.GetComponent <newPlayerBat> (); childRenderers = GetComponentsInChildren <Renderer> (); NavMesh = GetComponent <NavMeshAgent> (); // enemyHealth = GetComponent<CreatureHealth>(); }
void Awake() { player = GameObject.FindGameObjectWithTag ("Player"); playerBattery = player.GetComponent <newPlayerBat> (); childRenderers = GetComponentsInChildren<Renderer> (); NavMesh = GetComponent<NavMeshAgent> (); // enemyHealth = GetComponent<CreatureHealth>(); }