internal ThreadMonitorConnection(net.minecraft.src.NetworkManager networkmanager)
 {
     // Referenced classes of package net.minecraft.src:
     //            NetworkManager
     //        super();
     netManager = networkmanager;
 }
示例#2
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 internal NetworkMasterThread(net.minecraft.src.NetworkManager networkmanager)
 {
     // Referenced classes of package net.minecraft.src:
     //            NetworkManager
     //        super();
     netManager = networkmanager;
 }
示例#3
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 internal NetworkReaderThread(net.minecraft.src.NetworkManager networkmanager, string s)
 //: base(s)
 {
     // Referenced classes of package net.minecraft.src:
     //            NetworkManager
     netManager = networkmanager;
 }
示例#4
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 /// <exception cref="System.IO.IOException"/>
 public NetLoginHandler(net.minecraft.server.MinecraftServer minecraftserver, Socket socket, string s)
 {
     // Referenced classes of package net.minecraft.src:
     //            NetHandler, NetworkManager, Packet255KickDisconnect, Packet2Handshake,
     //            Packet1Login, ThreadLoginVerifier, ServerConfigurationManager, EntityPlayerMP,
     //            WorldServer, NetServerHandler, WorldProvider, Packet6SpawnPosition,
     //            ChunkCoordinates, Packet3Chat, NetworkListenThread, Packet4UpdateTime,
     //            Packet
     finishedProcessing = false;
     loginTimer         = 0;
     username           = null;
     packet1login       = null;
     serverId           = string.Empty;
     mcServer           = minecraftserver;
     netManager         = new net.minecraft.src.NetworkManager(socket, s, this);
     netManager.chunkDataSendCounter = 0;
 }
示例#5
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 public NetServerHandler(net.minecraft.server.MinecraftServer minecraftserver, net.minecraft.src.NetworkManager
                         networkmanager, net.minecraft.src.EntityPlayerMP entityplayermp)
 {
     // Referenced classes of package net.minecraft.src:
     //            NetHandler, ICommandListener, NetworkManager, EntityPlayerMP,
     //            Packet0KeepAlive, Packet255KickDisconnect, Packet3Chat, ServerConfigurationManager,
     //            Packet27Position, Packet10Flying, Entity, WorldServer,
     //            AxisAlignedBB, Packet13PlayerLookMove, Packet14BlockDig, WorldProvider,
     //            ChunkCoordinates, MathHelper, ItemInWorldManager, Packet53BlockChange,
     //            InventoryPlayer, Packet15Place, ItemStack, Container,
     //            Packet103SetSlot, Slot, Packet16BlockItemSwitch, ChatAllowedCharacters,
     //            Packet18Animation, Packet19EntityAction, Packet7UseEntity, Packet102WindowClick,
     //            Packet106Transaction, Packet130UpdateSign, TileEntitySign, Packet,
     //            Packet9Respawn, Packet101CloseWindow
     disconnected = false;
     hasMoved     = true;
     field_10_k   = new System.Collections.Hashtable();
     mcServer     = minecraftserver;
     netManager   = networkmanager;
     networkmanager.SetNetHandler(this);
     playerEntity = entityplayermp;
     entityplayermp.netServerHandler = this;
 }
示例#6
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 internal static Thread GetWriteThread(net.minecraft.src.NetworkManager
                                       networkmanager)
 {
     return(networkmanager.writeThread);
 }
示例#7
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 internal static void Func_30007_a(net.minecraft.src.NetworkManager networkmanager
                                   , System.Exception exception)
 {
     networkmanager.OnNetworkError(exception);
 }
示例#8
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 internal static bool Func_28135_e(net.minecraft.src.NetworkManager networkmanager
                                   )
 {
     return(networkmanager.isTerminating);
 }
示例#9
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 internal static java.io.DataOutputStream Func_28136_f(net.minecraft.src.NetworkManager
                                                       networkmanager)
 {
     return(networkmanager.socketOutputStream);
 }
示例#10
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 internal static bool SendNetworkPacket(net.minecraft.src.NetworkManager networkmanager
                                        )
 {
     return(networkmanager.SendPacket());
 }
示例#11
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 internal static bool IsServerTerminating(net.minecraft.src.NetworkManager networkmanager
                                          )
 {
     return(networkmanager.isServerTerminating);
 }
示例#12
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 internal static bool IsRunning(net.minecraft.src.NetworkManager networkmanager)
 {
     return(networkmanager.isRunning);
 }