public ContainerPlayer(net.minecraft.src.InventoryPlayer inventoryplayer, bool flag ) { // Referenced classes of package net.minecraft.src: // Container, InventoryCrafting, InventoryCraftResult, SlotCrafting, // InventoryPlayer, Slot, SlotArmor, CraftingManager, // IInventory, EntityPlayer, ItemStack craftMatrix = new net.minecraft.src.InventoryCrafting(this, 2, 2); craftResult = new net.minecraft.src.InventoryCraftResult(); isMP = false; isMP = flag; AddSlot(new net.minecraft.src.SlotCrafting(inventoryplayer.player, craftMatrix, craftResult, 0, 144, 36)); for (int i = 0; i < 2; i++) { for (int i1 = 0; i1 < 2; i1++) { AddSlot(new net.minecraft.src.Slot(craftMatrix, i1 + i * 2, 88 + i1 * 18, 26 + i * 18)); } } for (int j = 0; j < 4; j++) { int j1 = j; AddSlot(new net.minecraft.src.SlotArmor(this, inventoryplayer, inventoryplayer.GetSizeInventory() - 1 - j, 8, 8 + j * 18, j1)); } for (int k = 0; k < 3; k++) { for (int k1 = 0; k1 < 9; k1++) { AddSlot(new net.minecraft.src.Slot(inventoryplayer, k1 + (k + 1) * 9, 8 + k1 * 18, 84 + k * 18)); } } for (int l = 0; l < 9; l++) { AddSlot(new net.minecraft.src.Slot(inventoryplayer, l, 8 + l * 18, 142)); } OnCraftMatrixChanged(craftMatrix); }
public ContainerWorkbench(net.minecraft.src.InventoryPlayer inventoryplayer, net.minecraft.src.World world, int i, int j, int k) { // Referenced classes of package net.minecraft.src: // Container, InventoryCrafting, InventoryCraftResult, SlotCrafting, // InventoryPlayer, Slot, CraftingManager, IInventory, // World, EntityPlayer, Block, ItemStack craftMatrix = new net.minecraft.src.InventoryCrafting(this, 3, 3); craftResult = new net.minecraft.src.InventoryCraftResult(); field_20150_c = world; field_20149_h = i; field_20148_i = j; field_20147_j = k; AddSlot(new net.minecraft.src.SlotCrafting(inventoryplayer.player, craftMatrix, craftResult , 0, 124, 35)); for (int l = 0; l < 3; l++) { for (int k1 = 0; k1 < 3; k1++) { AddSlot(new net.minecraft.src.Slot(craftMatrix, k1 + l * 3, 30 + k1 * 18, 17 + l * 18)); } } for (int i1 = 0; i1 < 3; i1++) { for (int l1 = 0; l1 < 9; l1++) { AddSlot(new net.minecraft.src.Slot(inventoryplayer, l1 + i1 * 9 + 9, 8 + l1 * 18, 84 + i1 * 18)); } } for (int j1 = 0; j1 < 9; j1++) { AddSlot(new net.minecraft.src.Slot(inventoryplayer, j1, 8 + j1 * 18, 142)); } OnCraftMatrixChanged(craftMatrix); }