void sayiyaSure() { if (sinir > 0 && sinir < 3) { sabitzamanScript.sureOlustur(120, 195); } else if (sinir == 3) { sabitzamanScript.sureOlustur(100, 165); } else if (sinir > 3) { sabitzamanScript.sureOlustur(30, 70); } }
public void FixedUpdate() { // for debugging, it's useful to have a few actions tied to keys: if (Input.GetKeyUp(KeyCode.L)) { PhotonNetwork.LeaveRoom(); } if (Input.GetKeyUp(KeyCode.C)) { PhotonNetwork.ConnectUsingSettings(null); PhotonHandler.StopFallbackSendAckThread(); } if (!PhotonNetwork.inRoom) { return; } if (PhotonNetwork.room.PlayerCount == 2) { if (t) { mytime.sureOlustur(1, 2); Debug.Log(mytime.x); } t = false; } if (PhotonNetwork.room.PlayerCount > 1) { if (this.turnManager.IsOver) { return; } /* * // check if we ran out of time, in which case we loose * if (turnEnd<0f && !IsShowingResults) * { * Debug.Log("Calling OnTurnCompleted with turnEnd ="+turnEnd); * OnTurnCompleted(-1); * return; * } */ } }