void start() { _instance = this; }
public static List <myComponents> CompoundList = new List <myComponents>(); //LIST FOR COMPOUNDS // Use this for initialization void Start() { _insctance = this; //ITEM CREATION item i0 = new item(); i0.name = "item_bulb"; i0.sprite = sprites [0]; i0.count = 1; i0.coords = Vector2.zero; i0.mytype = "composant"; itemList1.Add(i0); item i1 = new item(); i1.name = "item_radio"; i1.sprite = sprites [1]; i1.count = 1; i1.mytype = "compound"; i1.coords = Vector2.zero; itemList1.Add(i1); item i2 = new item(); i2.name = "item_card"; i2.sprite = sprites [2]; i2.count = 1; i2.mytype = "composant"; i2.coords = Vector2.zero; itemList1.Add(i2); item i3 = new item(); i3.name = "item_fuel"; i3.sprite = sprites [3]; i3.count = 1; i3.coords = Vector2.zero; i3.mytype = "composant"; itemList1.Add(i3); item i4 = new item(); i4.name = "item_lamp"; i4.sprite = sprites [4]; i4.count = 1; i4.coords = Vector2.zero; i4.mytype = "compound"; itemList1.Add(i4); item i5 = new item(); i5.name = "item_meca"; i5.sprite = sprites [5]; i5.count = 1; i5.coords = Vector2.zero; i5.mytype = "composant"; itemList1.Add(i5); item i6 = new item(); i6.name = "item_cable"; i6.sprite = sprites [6]; i6.count = 1; i6.coords = Vector2.zero; i6.mytype = "composant"; itemList1.Add(i6); item i7 = new item(); i7.name = "item_parap"; i7.sprite = sprites [7]; i7.coords = Vector2.zero; i7.mytype = "compound"; i7.count = 1; itemList1.Add(i7); item i8 = new item(); i8.name = "item_battrie"; i8.sprite = sprites [8]; i8.count = 1; i8.mytype = "composant"; i8.coords = Vector2.zero; itemList1.Add(i8); /*item i9 = new item (); //THIS ITEM IS ONLY USED FOR INITIALISATION * i9.name = "item_bada"; * i9.sprite = sprites [8]; * i9.count = 1; * i9.mytype = "composant"; * i4.coords = Vector2.zero; * itemList1.Add (i9);*/ item i9 = new item(); i9.name = "item_mini_potion"; i9.sprite = sprites [9]; i9.count = 1; i9.mytype = "powerup"; i9.coords = Vector2.zero; itemList1.Add(i9); item i10 = new item(); i10.name = "item_full_potion"; i10.sprite = sprites [10]; i10.count = 1; i10.mytype = "powerup"; i10.coords = Vector2.zero; itemList1.Add(i10); item i11 = new item(); i11.name = "item_life_more"; i11.sprite = sprites [11]; i11.count = 1; i11.mytype = "powerup"; i11.coords = Vector2.zero; itemList1.Add(i11); item i12 = new item(); i12.name = "item_laser_shield"; i12.sprite = sprites [12]; i12.count = 1; i12.mytype = "powerup"; i12.coords = Vector2.zero; itemList1.Add(i12); item i13 = new item(); i13.name = "item_coin_doubler"; i13.sprite = sprites [13]; i13.count = 1; i13.mytype = "powerup"; i13.coords = Vector2.zero; itemList1.Add(i13); item i14 = new item(); i14.name = "item_super_magnet"; i14.sprite = sprites [14]; i14.count = 1; i14.mytype = "powerup"; i14.coords = Vector2.zero; itemList1.Add(i14); myComponents compound1 = new myComponents(); compound1.name = "item_radio"; compound1.mycomponents.Add(convertToCraft(i6)); compound1.mycomponents.Add(convertToCraft(i8)); compound1.mycomponents.Add(convertToCraft(i2)); CompoundList.Add(compound1); myComponents compound2 = new myComponents(); compound2.name = "item_lamp"; compound2.mycomponents.Add(convertToCraft(i6)); compound2.mycomponents.Add(convertToCraft(i8)); compound2.mycomponents.Add(convertToCraft(i0)); CompoundList.Add(compound2); }