示例#1
0
    /////////////////////////////LOBBY END////////////////////////////////////

    //////////////////////////////ROOM////////////////////////////////////////
    public void sendMsg(GameProtocol pID, msgReqJoinRoom msg, Action <Message> action)
    {
        JsonObject jsonMsg = new JsonObject();

        jsonMsg.Add("game", (int)msg.game);
        jsonMsg.Add("roomId", msg.roomId);
        jsonMsg.Add("plazaID", msg.plazaID);
        jsonMsg.Add("playerNum", msg.playerNum);
        jsonMsg.Add("gridLevel", msg.gridLevel);
        jsonMsg.Add("pwd", msg.pwd);
        sendMsg(pID, jsonMsg, action);
    }
示例#2
0
    void onEventJoinRoom(object data)
    {
        RoomEvent.sV2C_JoinRoom roomData = (RoomEvent.sV2C_JoinRoom)data;

        msgReqJoinRoom jr = new msgReqJoinRoom();

        jr.game      = GameType.GAME_LIANQI;
        jr.playerNum = roomData.playerNum;
        jr.gridLevel = roomData.gridLevel;
        jr.pwd       = roomData.pwd;     //非用户创建无密码
        jr.plazaID   = roomData.plazaID; //根据plazalist得到,界面也是根据plazalisy生成
        jr.roomId    = roomData.roomId;  //非用户创建房间填0,即通过各种模式直接进入游戏的

        //如果plazaid和roomid同时为0 则认为是经典快速开始模式
        if (roomData.plazaID == 0 && roomData.roomId == 0)
        {
            //需要从plazalist查找plazaid
            for (int i = 0; i < Lobby.Lobby.plazaList.Count; i++)
            {
                CommonUtil.RoomRule roomRule = CommonUtil.RoomRule.deserialize(Lobby.Lobby.plazaList[i].rule);

                if (Lobby.Lobby.plazaList[i].roomType == (int)CommonDefine.eCreateRoomType.ROOM_CLASSIC_PLAZA &&
                    roomRule.playerNum == roomData.playerNum &&
                    roomRule.gridLevel == roomData.gridLevel)
                {
                    jr.plazaID = Lobby.Lobby.plazaList[i].plazaid;
                    jr.roomId  = 0;
                }
            }
        }
        //保存下如果是场模式的信息
        Room.Room.setPlazaData(roomData.plazaName, roomData.tagId);

        ProtocolManager.getInstance().sendMsg(GameProtocol.P_GAME_REQ_JOINROOM, jr, OnRespJoinRoom);

        ViewManagerEvent.EM().InvokeEvent(ViewManagerEvent.EVENT.SHOW_LOADING_ANI, true);
    }