void Start() { LogSystem.InstallDefaultReactors(); Runnable.Run(CreateService()); client = new mqttTest(); }
void Start() { _intObj = GetComponent <InteractionBehaviour>(); _intObj.OnGraspStay += onGraspStay; timer = gameObject.GetComponent <Timer> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); // startTime = Time.time; }
void Start() { _intObj = GetComponent <InteractionBehaviour>(); _intObj.OnGraspStay += onGraspStay; settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> (); originalPosition = transform.position; timer = gameObject.GetComponent <Timer> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); // startTime = Time.time; }
void Start() { settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> (); timer = gameObject.GetComponent <Timer> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); anim = gameObject.GetComponent <Animator> (); camera = GameObject.FindGameObjectWithTag("MainCamera"); gameManager = GameObject.FindGameObjectWithTag("Player").GetComponent <GameManagement> (); // startTime = Time.time; }
// Use this for initialization void Start() { mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); poly = GetComponent <PolyMorpher> (); renderer = GetComponent <Renderer> (); for (int i = 0; i < materials.Length; i++) { renderer.materials [i].color = baseMaterial.color; } poly.SetShapeWeight("height", 1f); RenderSettings.fog = true; }
// // Use this for initialization void Start() { settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> (); headsDoor = transform.GetChild(0).gameObject; tailsDoor = transform.GetChild(1).gameObject; animHeadsDoor = headsDoor.GetComponent <Animator> (); animTailsDoor = tailsDoor.GetComponent <Animator> (); // heads = headsDoor.GetComponent<Animation> (); // tails = tailsDoor.GetComponent<Animation> (); anim = GetComponent <Animator> (); timer = gameObject.GetComponent <Timer> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); // startTime = Time.time; }
void OnEnable() { timer = gameObject.GetComponent <Timer> (); D1ChooseLanguage.LanguageChosen += startScenario2; D2DestroyOrCreate.PlayedGod += startScenario3; // D3ExpectTheUnexpected.RockTaken += startScenario4; // D35MoveOn.SatDown += startScenario4; DestroyOutsideCollider.Arrived += startScenario4; settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); RenderSettings.fogColor = Color.white; // print ("playing"); }
// Use this for initialization void Start() { _intObj = GetComponent <InteractionBehaviour>(); _intObj.OnGraspStay += onGraspStay; thisOption = gameObject; settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> (); timer = gameObject.GetComponent <Timer> (); mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); dist = Vector3.Distance(pos1, pos2); threshold = threshold - dist; german = true; // startTime = Time.time; }
// Use this for initialization void OnEnable() { // EventManager.OnKeyDown += ExplodeObject; Removed.ObjectRemoved += ExplodeObject; mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); emergingThingVelocity = new Vector3(0, 20, 0); if (gameObject.GetComponent <D1ChooseLanguage> () != null) { D1ChooseLanguage.LanguageChosen += ExplodeObject; } if (gameObject.GetComponent <D2DestroyOrCreate> () != null) { D2DestroyOrCreate.PlayedGod += ExplodeObject; } }
// Use this for initialization void Start() { mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); }
// Use this for initialization void Start() { mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> (); baseMaterial = gameObject.GetComponent <MeshRenderer> ().material; }
public void Start() { mqtt = GetComponent <mqttTest> (); }