示例#1
0
        void Start()
        {
            LogSystem.InstallDefaultReactors();
            Runnable.Run(CreateService());

            client = new mqttTest();
        }
示例#2
0
    void Start()
    {
        _intObj              = GetComponent <InteractionBehaviour>();
        _intObj.OnGraspStay += onGraspStay;
        timer = gameObject.GetComponent <Timer> ();
        mqtt  = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

//		startTime = Time.time;
    }
    void Start()
    {
        _intObj              = GetComponent <InteractionBehaviour>();
        _intObj.OnGraspStay += onGraspStay;
        settings             = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> ();
        originalPosition     = transform.position;
        timer = gameObject.GetComponent <Timer> ();
        mqtt  = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

//		startTime = Time.time;
    }
示例#4
0
    void Start()
    {
        settings    = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> ();
        timer       = gameObject.GetComponent <Timer> ();
        mqtt        = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();
        anim        = gameObject.GetComponent <Animator> ();
        camera      = GameObject.FindGameObjectWithTag("MainCamera");
        gameManager = GameObject.FindGameObjectWithTag("Player").GetComponent <GameManagement> ();



//		startTime = Time.time;
    }
示例#5
0
    // Use this for initialization
    void Start()
    {
        mqtt     = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();
        poly     = GetComponent <PolyMorpher> ();
        renderer = GetComponent <Renderer> ();

        for (int i = 0; i < materials.Length; i++)
        {
            renderer.materials [i].color = baseMaterial.color;
        }

        poly.SetShapeWeight("height", 1f);

        RenderSettings.fog = true;
    }
//


    // Use this for initialization
    void Start()
    {
        settings      = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> ();
        headsDoor     = transform.GetChild(0).gameObject;
        tailsDoor     = transform.GetChild(1).gameObject;
        animHeadsDoor = headsDoor.GetComponent <Animator> ();
        animTailsDoor = tailsDoor.GetComponent <Animator> ();
//		heads = headsDoor.GetComponent<Animation> ();
//		tails = tailsDoor.GetComponent<Animation> ();

        anim  = GetComponent <Animator> ();
        timer = gameObject.GetComponent <Timer> ();
        mqtt  = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

//		startTime = Time.time;
    }
示例#7
0
    void OnEnable()
    {
        timer = gameObject.GetComponent <Timer> ();
        D1ChooseLanguage.LanguageChosen += startScenario2;
        D2DestroyOrCreate.PlayedGod     += startScenario3;
//		D3ExpectTheUnexpected.RockTaken += startScenario4;
//		D35MoveOn.SatDown += startScenario4;
        DestroyOutsideCollider.Arrived += startScenario4;

        settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> ();
        mqtt     = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

        RenderSettings.fogColor = Color.white;

//		print ("playing");
    }
示例#8
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    // Use this for initialization
    void Start()
    {
        _intObj              = GetComponent <InteractionBehaviour>();
        _intObj.OnGraspStay += onGraspStay;

        thisOption = gameObject;

        settings = GameObject.FindGameObjectWithTag("Player").GetComponent <Settings> ();
        timer    = gameObject.GetComponent <Timer> ();
        mqtt     = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

        dist      = Vector3.Distance(pos1, pos2);
        threshold = threshold - dist;
        german    = true;

//		startTime = Time.time;
    }
示例#9
0
    // Use this for initialization
    void OnEnable()
    {
//		EventManager.OnKeyDown += ExplodeObject;
        Removed.ObjectRemoved += ExplodeObject;
        mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

        emergingThingVelocity = new Vector3(0, 20, 0);

        if (gameObject.GetComponent <D1ChooseLanguage> () != null)
        {
            D1ChooseLanguage.LanguageChosen += ExplodeObject;
        }

        if (gameObject.GetComponent <D2DestroyOrCreate> () != null)
        {
            D2DestroyOrCreate.PlayedGod += ExplodeObject;
        }
    }
示例#10
0
 // Use this for initialization
 void Start()
 {
     mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();
 }
示例#11
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    // Use this for initialization
    void Start()
    {
        mqtt = GameObject.FindGameObjectWithTag("Player").GetComponent <mqttTest> ();

        baseMaterial = gameObject.GetComponent <MeshRenderer> ().material;
    }
示例#12
0
 public void Start()
 {
     mqtt = GetComponent <mqttTest> ();
 }