示例#1
0
 public void load()
 {
     gameManager.gameObject.GetComponent <spawnMeALilStack>().prevent = true;
     foreach (GameObject child in childs)
     {
         if (child != null)
         {
             child.GetComponent <AnimHandler>().activeElt(true);
         }
     }
     foreach (GameObject mechanism in mechanisms)
     {
         triggerPlateform tr_t = mechanism.GetComponent <triggerPlateform>();
         movingBehaviour  mv_t = mechanism.GetComponent <movingBehaviour>();
         if (tr_t)
         {
             tr_t.restore();
         }
         if (mv_t)
         {
             mv_t.restore();
         }
     }
     foreach (GameObject obj in GameObject.FindGameObjectsWithTag("graines"))
     {
         DestroyImmediate(obj);
     }
     if (!gameManager.inMenu)
     {
         gameManager.gameObject.GetComponent <spawnMeALilStack>().SetUp(seedCountInfinite, seedCount);
     }
     gameManager.gameObject.GetComponent <spawnMeALilStack>().prevent = false;
 }
示例#2
0
 public void restore()
 {
     gameManager.gameObject.GetComponent <spawnMeALilStack>().prevent = true;
     GameObject.Find("poule").GetComponent <PouleManager>().restore();
     foreach (GameObject mechanism in mechanisms)
     {
         triggerPlateform tr_t = mechanism.GetComponent <triggerPlateform>();
         movingBehaviour  mv_t = mechanism.GetComponent <movingBehaviour>();
         if (tr_t)
         {
             tr_t.restore();
         }
         if (mv_t)
         {
             mv_t.restore();
         }
     }
     foreach (GameObject obj in GameObject.FindGameObjectsWithTag("graines"))
     {
         DestroyImmediate(obj);
     }
     gameManager.gameObject.GetComponent <spawnMeALilStack>().SetUp(seedCountInfinite, seedCount);
     GameObject.Find("poule").transform.position = startPos.transform.position;
     gameManager.gameObject.GetComponent <spawnMeALilStack>().prevent = false;
 }