private float distance = 0; //相机和目标的距离 //private float height = 1f; //相机和目标的高度 //private float heightDamping = 1; // Vector3 offsetPosition; // Use this for initialization void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; mc = target.gameObject.GetComponent <moveController>(); distance = Vector3.Distance(new Vector3(0, 0, target.position.z), new Vector3(0, 0, transform.position.z)); //offsetPosition = target.position - transform.position; }
void catchKeyUp() { if (Input.GetKey("space") && block == 1) { Time.timeScale = 1; imagem.enabled = false; textoKey.enabled = false; catche = false; block = -1; SpriteRenderer sprite = GetComponent <SpriteRenderer> (); sprite.enabled = false; moveController chaves = player.GetComponent <moveController> (); chaves.SetKeyFinal(true); } }