示例#1
0
    // Use this for initialization
    void Start()
    {
        width  = showState.GetComponent <RectTransform>().rect.width;
        height = showState.GetComponent <RectTransform>().rect.height;

        magic              = MagicCore.Instance;
        it                 = (ItemName)Random.Range(0, (int)ItemName.count);
        Ibuff              = magic.itemTool.getItem(it);
        monster            = new Monster();
        mouse              = new mouseevent();
        lineGameObjectlist = new List <GameObject>();
        isDrag             = false;
        isAttacking        = false;
        isShow             = false;
        instance           = node;
        //三个结算物品
        overCount = 3;

        magic.addMonster(monster0.GetComponent <Monster>());
        magic.startTurn();

        //初始化节点位置
        InitPointPos();
        //初始化连线
        InitLine();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        magic = MagicCore.Instance;

        items = new List <ItemName>();
        buffs = new Dictionary <BuffName, int>();

        it = (ItemName)Random.Range(0, 13);
        while (magic.getItemHad(it))
        {
            it = (ItemName)Random.Range(0, 13);
        }
        sk = (SkillName)Random.Range(0, (int)SkillName.count);
        while (magic.getSKillHad(sk))
        {
            sk = (SkillName)Random.Range(0, (int)SkillName.count);
        }
        Ibuff               = magic.itemTool.getItem(it);
        sklist              = magic.skillTool.getSkill(sk);
        monster             = new Monster();
        mouse               = new mouseevent();
        lineGameObjectlist  = new List <GameObject>();
        pointGameObjectlist = new List <GameObject>();
        itemGameObjectlist  = new List <GameObject>();
        buffGameObjectlist  = new List <GameObject>();
        isDrag              = false;
        isAttacking         = false;
        isShow              = false;
        isDrop              = false;
        instance            = node;
        //四个结算物品
        overCount = 4;
        //buff个数
        buffCount = 0;
        InitializeMonsterDegreeList();
        if (MapMain.Instance.IsBoss())
        {
            InitializeMonster(MonsterType.Boss_TurnMan);
        }
        else
        {
            currentLevel = MapMain.Instance.CurrentLevel();
            MonsterMatch currentMatch = ChooseMonster();
            InitializeMonster(currentMatch.monster1);
            InitializeMonster(currentMatch.monster2);
            InitializeMonster(currentMatch.monster3);
        }


        // magic.addMonster(monster0.GetComponent<Monster>());
        magic.startTurn();

        //初始化节点位置
        InitPointPos();
        //初始化连线
        InitLine();
        //初始化花纹
        InitFigure();

        //初始化怪物
        Initmonster();
    }