public void LoadContent(ContentManager content, SpriteBatch spriteBatch) { // Create a new SpriteBatch, which can be used to draw textures. Texture2D texture; texture = content.Load<Texture2D>("Button"); myFont = content.Load<SpriteFont>("myFont"); characterButtonOne = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); characterButtonTwo = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); characterButtonThree = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); // TODO: use this.Content to load your game content here }
public void LoadContent(ContentManager content, SpriteBatch spriteBatch) { // Create a new SpriteBatch, which can be used to draw textures. Texture2D texture; texture = content.Load <Texture2D>("Button"); myFont = content.Load <SpriteFont>("myFont"); characterButtonOne = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); characterButtonTwo = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); characterButtonThree = new monoButton(texture, myFont, spriteBatch, "Create New Character", GameState.CreateCharacter); // TODO: use this.Content to load your game content here }