//restores if deactivated public void Activate() { if (_ship == null) { Log(_ship.ToString()); Log(modName + " can not activate. No owner found."); return; } if (!_ship.isNeutralized()) { if (status == moduleStatus.offline) { } Log(modName + " has restored power"); if (status == moduleStatus.waiting) { Log(modName + " now online"); } status = moduleStatus.online; HP = maxHP; ShowDamage = false; } else { status = moduleStatus.offline; HP = 0; ShowDamage = false; } }
private void OnValidate() { //check if there is more than one ship module on the same gameobject if (GetComponents <ShipModule>().Length > 1) { status = moduleStatus.error; Log("ERROR: Multiple modules on same gameobject"); gameObject.SetActive(false); } }
public void Deactivate() { HP = 0; if (status == moduleStatus.damaged || status == moduleStatus.online) { status = moduleStatus.offline; Log(modName + " has been disabled."); ShowDamage = true; } if (status == moduleStatus.error) { gameObject.SetActive(false); //just kill this if it's in error; } }