public void setModifier(modifiers m, bool set) { mod = modifiers.NONE; if (set) { switch (m) { case modifiers.VOLCANO: modLayer.GetComponent <Renderer>().material = modTiles[0]; mod = modifiers.VOLCANO; break; case modifiers.HOT_SPOT: modLayer.GetComponent <Renderer>().material = modTiles[1]; mod = modifiers.HOT_SPOT; break; case modifiers.HIGH_WIND: modLayer.GetComponent <Renderer>().material = modTiles[2]; mod = modifiers.HIGH_WIND; break; case modifiers.RIVER: modLayer.GetComponent <Renderer>().material = modTiles[3]; mod = modifiers.RIVER; break; case modifiers.EARTHQUAKE: modLayer.GetComponent <Renderer>().material = modTiles[4]; mod = modifiers.EARTHQUAKE; break; case modifiers.NATURAL_GAS: modLayer.GetComponent <Renderer>().material = modTiles[5]; mod = modifiers.NATURAL_GAS; break; case modifiers.DENSE_TREES: modLayer.GetComponent <Renderer>().material = modTiles[6]; mod = modifiers.DENSE_TREES; break; case modifiers.COAL: modLayer.GetComponent <Renderer>().material = modTiles[7]; mod = modifiers.COAL; break; } modLayer.SetActive(true); } else { modLayer.SetActive(false); } }
public void setModifier(modifiers m, bool set) { mod = modifiers.NONE; if (set) { switch (m) { case modifiers.VOLCANO: modLayer.GetComponent<Renderer>().material = modTiles[0]; mod = modifiers.VOLCANO; break; case modifiers.HOT_SPOT: modLayer.GetComponent<Renderer>().material = modTiles[1]; mod = modifiers.HOT_SPOT; break; case modifiers.HIGH_WIND: modLayer.GetComponent<Renderer>().material = modTiles[2]; mod = modifiers.HIGH_WIND; break; case modifiers.RIVER: modLayer.GetComponent<Renderer>().material = modTiles[3]; mod = modifiers.RIVER; break; case modifiers.EARTHQUAKE: modLayer.GetComponent<Renderer>().material = modTiles[4]; mod = modifiers.EARTHQUAKE; break; case modifiers.NATURAL_GAS: modLayer.GetComponent<Renderer>().material = modTiles[5]; mod = modifiers.NATURAL_GAS; break; case modifiers.DENSE_TREES: modLayer.GetComponent<Renderer>().material = modTiles[6]; mod = modifiers.DENSE_TREES; break; case modifiers.COAL: modLayer.GetComponent<Renderer>().material = modTiles[7]; mod = modifiers.COAL; break; } modLayer.SetActive(true); } else { modLayer.SetActive(false); } }