private void CycleMenuDown() { if (bMenuControl) { currMnIndex = (mnIndex)((int)currMnIndex >= LastMenuIndex ? 0 : (int)currMnIndex + 1); } }
private void CycleMenuUp() { if (bMenuControl) { currMnIndex = (mnIndex)((int)currMnIndex <= 0 ? LastMenuIndex : (int)currMnIndex - 1); } }
private string GetMenuString(mnIndex idx) { string result = ""; switch (idx) { case mnIndex.MN_ESP_NAME: result = "ESP NAME : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Name) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_BOX: result = "ESP BOX : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Box) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_3D: result = "ESP 2D/3D : " + ((currMnEspMode == mnEspMode.NONE) ? "[ OFF ]" : (bEsp3D) ? "[ 3D ]" : "[ 2D ]"); break; case mnIndex.MN_ESP_HEALTH: result = "ESP HEALTH : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Health) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_BON: result = "ESP SKELETON : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Bone) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_DISTANCE: result = "ESP DISTANCE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Distance) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_VEHICLE: result = "ESP VEHICLE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Vehicle) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_VISIBLES_ONLY: result = "ESP VISIBLES ONLY : " + (((currMnEspMode != mnEspMode.NONE) && bEspVisiblesOnly) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_ALLIES: result = "ESP FRIENDS : " + (((currMnEspMode != mnEspMode.NONE) && bEspAllies) ? "[ ON ]" : "[ OFF ]"); break; } return(result); }
private string GetMenuString(mnIndex idx) { string result = ""; switch (idx) { case mnIndex.MN_ESP_NAME: result = "ESP NAME : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Name) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_BOX: result = "ESP BOX : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Box) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_3D: result = "ESP 2D/3D : " + ((currMnEspMode == mnEspMode.NONE) ? "[ OFF ]" : (bEsp3D) ? "[ 3D ]" : "[ 2D ]"); break; case mnIndex.MN_ESP_HEALTH: result = "ESP HEALTH : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Health) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_HEALTH_VEHICLE: result = "ESP DMG VEHICLE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_dmg_Vehicle) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_BON: result = "ESP SKELETON : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Bone) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_DISTANCE: result = "ESP DISTANCE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Distance) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_VEHICLE: result = "ESP VEHICLE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Vehicle) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_ALLIES: result = "ESP FRIENDS : " + (((currMnEspMode != mnEspMode.NONE) && bEspAllies) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_LINE: result = "ESP LINE : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Line) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_ESP_SPOT: result = "ESP SPOT : " + (((currMnEspMode != mnEspMode.NONE) && ESP_Spot) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_CROSSHAIR: result = "CROSSHAIR : " + (((currMnEspMode != mnEspMode.NONE) && bCrosshair) ? "[ ON ]" : "[ OFF ]"); break; case mnIndex.MN_SPECTATORWARN: result = "ESP SPECTATOR : " + (((currMnEspMode != mnEspMode.NONE) && ESP_SpectatorWarn) ? "[ ON ]" : "[ OFF ]"); break; } return(result); }