// Use this for initialization void Start() { mSetup = (missionSetup)gm.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 gateNowHp = mSetup.initialGateHp; showGateHpGuitext.text = showGateHpString + gateNowHp.ToString() + "/" + mSetup.initialGateHp.ToString(); repairRang = mSetup.repairGateRang; }
// Use this for initialization void Start() { mSetup = (missionSetup) gm.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 gateNowHp = mSetup.initialGateHp; showGateHpGuitext.text = showGateHpString+gateNowHp.ToString()+"/"+mSetup.initialGateHp.ToString(); repairRang = mSetup.repairGateRang; }
// Use this for initialization void Start() { mSetup = (missionSetup) gameObject.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 if(!mSetup.useShakePhone) { showShakePhoneStaticGuitext.text = "不使用搖晃功能"; } }
// Use this for initialization void Start() { mSetup = (missionSetup)gameObject.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 if (!mSetup.useShakePhone) { showShakePhoneStaticGuitext.text = "不使用搖晃功能"; } }
void Start() { audio.clip = Microphone.Start(null, true, 10, 44100); //開始從麥克風錄音 audio.loop = true; // Set the AudioClip to loop 用於不斷撥放錄製重複撥放從麥克風錄下的內容,這樣才能不斷抓取麥克風路的音訊內容 audio.mute = true; // Mute the sound, we don't want the player to hear it 播放錄音內容但是不用給玩家聽到 while (!(Microphone.GetPosition("Android audio input") > 0)){} // Wait until the recording has started audio.Play(); // Play the audio source! mSetup = (missionSetup) gameObject.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 if(!mSetup.useShakePhone) { showSoundStatic.text = "不使用麥克風功能"; } }
void Start() { audio.clip = Microphone.Start(null, true, 10, 44100); //開始從麥克風錄音 audio.loop = true; // Set the AudioClip to loop 用於不斷撥放錄製重複撥放從麥克風錄下的內容,這樣才能不斷抓取麥克風路的音訊內容 audio.mute = true; // Mute the sound, we don't want the player to hear it 播放錄音內容但是不用給玩家聽到 while (!(Microphone.GetPosition("Android audio input") > 0)) { } // Wait until the recording has started audio.Play(); // Play the audio source! mSetup = (missionSetup)gameObject.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 if (!mSetup.useShakePhone) { showSoundStatic.text = "不使用麥克風功能"; } }
// Use this for initialization void Start() { mSetup = (missionSetup)gm.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 blood = mSetup.initialPlayerHp; guitextLife.text = "Life:" + blood.ToString(); }
// Use this for initialization void Start() { mSetup = (missionSetup) gm.GetComponent("missionSetup"); //指定取得指定物件的指定腳本missionSetup裡的變數,該腳本的變數不用宣告為靜態(static)變數 blood = mSetup.initialPlayerHp; guitextLife.text = "Life:" +blood.ToString(); }