示例#1
0
    //本地玩家
    public void addClient_player(miniG p)
    {
        clientPlayer pl = clientCreater.creater.getplayer();

        pl.m = p;
        cplayer.Add(pl);
    }
示例#2
0
文件: Host.cs 项目: sheng-guang/card
 public void Add_in_layer(Card_m c, miniG p)
 {
     c.upone = p;
     IDmini.Add(c.ID, c); c.player().cards.Add(c.ID);
     foreach (Trigger_bycall t in c.callTrigger)
     {
         IDtrigger.Add(t.ID, t);
     }
     if (c.minion)
     {
         foreach (Trigger_byinput t in c.minion.skillTrigger)
         {
             IDtrigger.Add(t.ID, t);
         }
     }
 }
示例#3
0
文件: Host.cs 项目: sheng-guang/card
    //change

    //clean
    public void relink(Card_m m, miniG p)
    {
        m.player().cards.Remove(m.ID);
    }
示例#4
0
文件: Host.cs 项目: sheng-guang/card
    //副列表在mini里

    //增加
    public void Add_in_layer(miniG p, Host h)
    {
        IDgroup.Add(p.ID, p);
        p.upone = h;
    }
示例#5
0
 public void refresh(miniG p)
 {
 }
示例#6
0
 public bool findM_inG(miniG m, int id)
 {
     return(m.cards.Contains(id) ? true : false);
 }