//本地玩家 public void addClient_player(miniG p) { clientPlayer pl = clientCreater.creater.getplayer(); pl.m = p; cplayer.Add(pl); }
public void Add_in_layer(Card_m c, miniG p) { c.upone = p; IDmini.Add(c.ID, c); c.player().cards.Add(c.ID); foreach (Trigger_bycall t in c.callTrigger) { IDtrigger.Add(t.ID, t); } if (c.minion) { foreach (Trigger_byinput t in c.minion.skillTrigger) { IDtrigger.Add(t.ID, t); } } }
//change //clean public void relink(Card_m m, miniG p) { m.player().cards.Remove(m.ID); }
//副列表在mini里 //增加 public void Add_in_layer(miniG p, Host h) { IDgroup.Add(p.ID, p); p.upone = h; }
public void refresh(miniG p) { }
public bool findM_inG(miniG m, int id) { return(m.cards.Contains(id) ? true : false); }