public void SetMarked(bool state) { if (state == true && !marked) { halo = Instantiate(controller.markPrefab, transform.localPosition, Quaternion.identity) as markHalo; marked = true; } else if (state == false && marked) { Destroy(halo.gameObject); marked = false; } }
public void SetMarked(bool state) { if (state == true && !marked) { halo = Instantiate (controller.markPrefab, transform.localPosition, Quaternion.identity) as markHalo; marked = true; } else if (state == false && marked) { Destroy (halo.gameObject); marked = false; } }