Inheritance: MonoBehaviour
示例#1
0
 public void SetMarked(bool state)
 {
     if (state == true && !marked)
     {
         halo   = Instantiate(controller.markPrefab, transform.localPosition, Quaternion.identity) as markHalo;
         marked = true;
     }
     else if (state == false && marked)
     {
         Destroy(halo.gameObject);
         marked = false;
     }
 }
示例#2
0
文件: Function.cs 项目: zoebear/Radia
 public void SetMarked(bool state)
 {
     if (state == true && !marked) {
         halo = Instantiate (controller.markPrefab, transform.localPosition, Quaternion.identity) as markHalo;
         marked = true;
     } else if (state == false && marked) {
         Destroy (halo.gameObject);
         marked = false;
     }
 }