void Update() { if (id == -1) { id = map.report_new_object(x, y, RADIUS_X, RADIUS_Y); } move(); animate(); }
void Update() { if (id == -1) { id = map.report_new_object(x, y, RADIUS_X, RADIUS_Y); } if (!sees_player) { move(); } animate(); talk_to_character(); }
void Update() { if (id == -1) { id = map.report_new_object(x, y, UKKO_RADIUS_X, UKKO_RADIUS_Y); } apply_controls(); move_character(); animate_character(); camera.set_camera_target(x, y, false); //game_state.set_map_character_position(new Vector2(x, y)); open_message_box(); enter_level(); //if (Input.GetKeyDown(KeyCode.Escape)) game_state.load_level(GAME_STATE.LEVEL.MAINMENU_SCENE); }