void Start() { x = transform.position.x; y = transform.position.z; speed_x = 0.0f; speed_y = 0.0f; state = 0; state_timer = 0.0f; map = GameObject.Find("tilemap_parent").GetComponent <map_manager>(); player = GameObject.Find("map_character").GetComponent <map_character_script>(); sees_player = false; sentence = 0; image = transform.FindChild("image").gameObject.GetComponent <Renderer>().material; spritesheet_square_x = 0; spritesheet_square_y = 1; spritesheet_animation_timer = 0.0f; }
void Start() { x = transform.position.x; y = transform.position.z; speed_x = 0.0f; speed_y = 0.0f; state = 0; state_timer = 0.0f; map = GameObject.Find("tilemap_parent").GetComponent<map_manager>(); player = GameObject.Find("map_character").GetComponent<map_character_script>(); sees_player = false; sentence = 0; image = transform.FindChild("image").gameObject.GetComponent<Renderer>().material; spritesheet_square_x = 0; spritesheet_square_y = 1; spritesheet_animation_timer = 0.0f; }