//炸彈座標初始化 void BoomPosInit() { //設定炸彈道具 for (int ID = 0; ID < _mapData.getBombPos().Count; ID++) { //創造炸彈道具座標點 Point PBlock = new Point(_mapData.getBombPos(ID).x, _mapData.getBombPos(ID).y); Point [] PT = PosToBlock((int)PBlock.x, (int)PBlock.y); //設定炸彈道具位置 _bomb[ID].transform.localPosition = new Vector3((float)-0.5 + ((float)(PT[0].x + PT[1].x) / 2 / _mapWidth), (float)0.5 - ((float)(PT[0].y + PT[1].y) / 2 / _mapHeight), -1); } }