private void doSwitch() { m_currentBlock = m_nextBlock; m_currentBlock.InitStartBlock(); // 生成一个新的 m_nextBlock = generateBlock(); m_nextBlock.Attach(m_currentBlock); }
public void InitStartPoint() { // 初始的时候先随机两个 System.Random rand = new System.Random(); m_currentBlock = generateBlock(); m_currentBlock.InitStartBlock(); m_nextBlock = generateBlock(); m_nextBlock.Attach(m_currentBlock); }