// Update is called once per frame private void Update() { manus_hand_t leftHand; manus_hand_t rightHand; _leftRet = Manus.ManusGetHand(session, device_type_t.GLOVE_LEFT, out leftHand); _rightRet = Manus.ManusGetHand(session, device_type_t.GLOVE_RIGHT, out rightHand); // if the retrieval of the handdata is succesfull update the local value and wether the hand is closed if (_leftRet == manus_ret_t.MANUS_SUCCESS) { _leftHand = leftHand; UpdateCloseValue(TotalAverageValue(_leftHand), device_type_t.GLOVE_LEFT); } if (_rightRet == manus_ret_t.MANUS_SUCCESS) { _rightHand = rightHand; UpdateCloseValue(TotalAverageValue(_rightHand), device_type_t.GLOVE_RIGHT); } if (Input.GetKeyDown(AutomaticCalibration)) { Calibrate(device_type_t.GLOVE_LEFT); Calibrate(device_type_t.GLOVE_RIGHT); Debug.Log("Calibrated the hands with the Vive trackers"); } ManualWristRotation(); }
IEnumerator PlayRecording(List <manus_hand_t> handData, List <manus_ret_t> succeses, device_type_t deviceType) { while (true) { //Loop through data for (int i = 0; i < handData.Count; i++) { yield return(new WaitForFixedUpdate()); if (succeses.Count > 0) { if (deviceType == device_type_t.GLOVE_LEFT) { _leftRet = succeses[i]; } else { _rightRet = succeses[i]; } if (succeses[i] != manus_ret_t.MANUS_SUCCESS) { continue; } } else { _leftRet = manus_ret_t.MANUS_SUCCESS; _rightRet = manus_ret_t.MANUS_SUCCESS; } var manusHandT = handData[i]; switch (deviceType) { case device_type_t.GLOVE_LEFT: _leftHand = manusHandT; UpdateCloseValue(TotalAverageValue(_leftHand), deviceType); break; case device_type_t.GLOVE_RIGHT: _rightHand = manusHandT; UpdateCloseValue(TotalAverageValue(_rightHand), deviceType); break; } } } }
// Update is called once per frame private void Update() { manus_hand_t leftHand; manus_hand_t rightHand; _leftRet = Manus.ManusGetHand(session, device_type_t.GLOVE_LEFT, out leftHand); _rightRet = Manus.ManusGetHand(session, device_type_t.GLOVE_RIGHT, out rightHand); // if the retrieval of the handdata is succesfull update the local value and wether the hand is closed if (_leftRet == manus_ret_t.MANUS_SUCCESS) { _leftHand = leftHand; UpdateCloseValue(TotalAverageValue(_leftHand), device_type_t.GLOVE_LEFT); } if (_rightRet == manus_ret_t.MANUS_SUCCESS) { _rightHand = rightHand; UpdateCloseValue(TotalAverageValue(_rightHand), device_type_t.GLOVE_RIGHT); } ManualWristRotation(); }