示例#1
0
 void OnEnable()
 {
     toggles  = new bool[] { false };
     buttons  = new string[] { "Open" };
     vars     = (managerVars)AssetDatabase.LoadAssetAtPath("Assets/ShooterRage/Resources/managerVarsContainer.asset", typeof(managerVars));
     book     = Resources.Load("question", typeof(Texture2D)) as Texture2D;
     GDbanner = Resources.Load("GDbanner", typeof(Texture2D)) as Texture2D;
 }
示例#2
0
    void OnEnable()
    {
        toggles  = new bool[] { false, false, false, false, false, false };
        buttons  = new string[] { "Open", "Open", "Open", "Open", "Open" };
        vars     = (managerVars)AssetDatabase.LoadAssetAtPath("Assets/AlienHop/Resources/managerVarsContainer.asset", typeof(managerVars));
        book     = Resources.Load("question", typeof(Texture2D)) as Texture2D;
        GDbanner = Resources.Load("GDbanner", typeof(Texture2D)) as Texture2D;
        try{
            gameUI = GameObject.FindGameObjectWithTag("GameUI");
            UIO    = gameUI.GetComponent <UIObjects> ();
        }catch (Exception e) {}

        try{
            liveUpdate();
        }catch (Exception e) {}
    }
示例#3
0
 private void OnEnable()
 {
     vars = Resources.Load <managerVars>("managerVarsContainer");
 }
示例#4
0
 void OnEnable()
 {
     vars = Resources.Load("managerVarsContainer") as managerVars;
 }
示例#5
0
 void OnEnable()
 {
     vars = Resources.Load <managerVars>("managerVarsContainer");
     SceneManager.sceneLoaded += OnLevelFinishedLoading;
 }