void OnEnable() { toggles = new bool[] { false }; buttons = new string[] { "Open" }; vars = (managerVars)AssetDatabase.LoadAssetAtPath("Assets/ShooterRage/Resources/managerVarsContainer.asset", typeof(managerVars)); book = Resources.Load("question", typeof(Texture2D)) as Texture2D; GDbanner = Resources.Load("GDbanner", typeof(Texture2D)) as Texture2D; }
void OnEnable() { toggles = new bool[] { false, false, false, false, false, false }; buttons = new string[] { "Open", "Open", "Open", "Open", "Open" }; vars = (managerVars)AssetDatabase.LoadAssetAtPath("Assets/AlienHop/Resources/managerVarsContainer.asset", typeof(managerVars)); book = Resources.Load("question", typeof(Texture2D)) as Texture2D; GDbanner = Resources.Load("GDbanner", typeof(Texture2D)) as Texture2D; try{ gameUI = GameObject.FindGameObjectWithTag("GameUI"); UIO = gameUI.GetComponent <UIObjects> (); }catch (Exception e) {} try{ liveUpdate(); }catch (Exception e) {} }
private void OnEnable() { vars = Resources.Load <managerVars>("managerVarsContainer"); }
void OnEnable() { vars = Resources.Load("managerVarsContainer") as managerVars; }
void OnEnable() { vars = Resources.Load <managerVars>("managerVarsContainer"); SceneManager.sceneLoaded += OnLevelFinishedLoading; }