示例#1
0
	// Use this for initialization
	void Start () 
	{
		Instance = this;
		shamScript = sham.GetComponent<ShamrockScript>();
		clockScript = clock.GetComponent<TimeClockScript>();
		fullKScript = fullK.GetComponent<KettleFullScript>();
		emptyKScript = emptyK.GetComponent<KettleEmptyScript>();
		cloudScript = cloud.GetComponent<AngryCloudScript>();
	
		this.transform.position = new Vector3(xPostion,yPostion,zPostion);
	}
    private bool m_Selected;                                            // Whether the user is looking at the VRInteractiveItem currently.

    private void Awake()
    {
        if (m_InteractiveItem == null)
        {
            m_InteractiveItem = this.GetComponent <gazeableObject>();
        }

        if (thePlayer == null)
        {
            thePlayer         = GameObject.FindObjectOfType <mainPlayer>();
            m_SelectionRadial = thePlayer.GetComponent <gazeTimerVisual>();
        }
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        this.player_object = GameObject.Find("Player");
        this.player_script = this.player_object.GetComponent <mainPlayer> ();

        this.image_ammo_full  = GameObject.Find("legend_ammo_full");
        this.image_ammo_empty = GameObject.Find("legend_ammo_empty");

        this.weapon_name_object = GameObject.Find("value_weapon_name");
        this.text_weapon_name   = this.weapon_name_object.GetComponent <Text> ();

        this.ammo_numer_object = GameObject.Find("value_ammo_number");
        this.text_ammo_numer   = this.ammo_numer_object.GetComponent <Text> ();
    }
	// checking bools objects. 
	
	
	// Use this for initialization
	void Start () 
	{
		Instance = this;
		player = GameObject.FindGameObjectWithTag("Player");
		playerScript = player.GetComponent<mainPlayer>();

		roadO = GameObject.FindGameObjectWithTag("MainCamera");
		roadScript = roadO.GetComponent<ForegroundScript>();
		
		currentLane = getRandomLane();
		prevLane = currentLane;
		getColor();
		currTime = 0;
		startTime = getStartTime();
	
		
	}
示例#5
0
 void Start()
 {
     Score = 0;
     resultCanvas.enabled = false;
     playerCanvas.enabled = true;
     mPlay = player.GetComponent<mainPlayer>();
     Time.timeScale = 1.0f;
 }