private void Initialize() { mmtc = GameObject.Find(mainObjName).GetComponent <mainMenuTextColor> (); currentColor = mmtc.currentColor; colorChangeTimeStep = mmtc.colorChangeTimeStep; button = gameObject.GetComponent <Button> (); StartCoroutine(ChangeColorSlow()); }
// Use this for initialization void Start() { mmtc = GameObject.Find("WinTextColored").GetComponent <mainMenuTextColor> (); currentColor = mmtc.currentColor; colorChangeTimeStep = mmtc.colorChangeTimeStep; image = gameObject.GetComponent <Image> (); StartCoroutine(ChangeColorSlow()); }