private void btnMainMenu_Click(object sender, EventArgs e) { this.Hide(); mainMenu mMenu = new mainMenu(); mMenu.Show(); }
private static void Fobj_onClick(FObject fObject, int x, int y) { mainMenu m = new mainMenu(); handle.FObjects.Clear(); handle.FObjects = m.LoadScene().ToList(); }
void Start() { mainMenuScript = GameObject.Find("homeButton").GetComponent <mainMenu>(); audioMuteScript = GameObject.Find("audioMuteButton").GetComponent <audioMute>(); exitGameScript = GameObject.Find("exitButton").GetComponent <exitGame>(); pauseBarScript = GameObject.Find("bar").GetComponent <pauseBarHorizontal>(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here gameContent = new GameContent(Content); screenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; screenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; if (screenWidth >= 1920) { screenWidth = 1920; } if (screenHeight >= 1080) { screenHeight = 1080; } graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; //graphics.IsFullScreen = true; graphics.ApplyChanges(); if (activeState == GameStates.Menu) { mainmenu = new mainMenu(spriteBatch, gameContent); options.Add(new menuOption(spriteBatch, gameContent, true, 400, 400, 1)); options.Add(new menuOption(spriteBatch, gameContent, false, 1110, 400, 2)); } if (activeState == GameStates.Playing) { //Fences fences.Add(new Fence(125, 50, false, gameContent)); fences.Add(new Fence(350, 50, false, gameContent)); fences.Add(new Fence(575, 50, false, gameContent)); fences.Add(new Fence(688, 163, true, gameContent)); fences.Add(new Fence(688, 390, true, gameContent)); fences.Add(new Fence(688, 390, true, gameContent)); fences.Add(new Fence(688, 617, true, gameContent)); fences.Add(new Fence(125, 300, false, gameContent)); fences.Add(new Fence(343, 300, false, gameContent)); fences.Add(new Fence(457, 413, true, gameContent)); fences.Add(new Fence(457, 620, true, gameContent)); player = new Player(200, 200, spriteBatch, gameContent, 3, 1, 500); images.Add(new Images(gameContent, 0, 0, 1)); //images.Add(new Images(gameContent,2,315,2)); images.Add(new Images(gameContent, 710, 925, 3)); images.Add(new Images(gameContent, 510, 190, 4)); shops.Add(new Shop(95, 315, gameContent)); shops.Add(new Shop(900, 400, gameContent)); //Text cashText = Content.Load <SpriteFont>("playerCash"); } if (activeState == GameStates.Paused) { //Stuff } }
void Start() { mainMenuScript = GameObject.Find("mainMenuButton").GetComponent <mainMenu>(); levelSelectionScript = GameObject.Find("levelSelectionButton").GetComponent <levelSelection>(); refreshGameScript = GameObject.Find("refreshButton").GetComponent <refreshGame>(); exitGameScript = GameObject.Find("exitButton").GetComponent <exitGame>(); pauseBarScript = GameObject.Find("pauseBarHorizontal").GetComponent <pauseBarHorizontal>(); timerBG = GameObject.Find("timerBG"); timerGUIText = GameObject.Find("timerGUIText"); }
private void btnLogIn_Click(object sender, RoutedEventArgs e) { bool authorisation = _data.AuthoriseUser(txtUsername.Text, txtPassword.Text); if (authorisation) { mainMenu main = new mainMenu(_data); main.Show(); this.Hide(); } else { MessageBox.Show("Authorisation Failed.", "Connect Transport", MessageBoxButton.OK, MessageBoxImage.Warning); } }