示例#1
0
    public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_scvObject = transform.gameObject;
        if (m_scvObject == null)
        {
            return;
        }

        m_scvType = m_scvObject.transform.GetComponent <Creature_p>();
        if (m_scvType == null)
        {
            return;
        }
    }
示例#2
0
    public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_unitObject = transform.gameObject;
        if (m_unitObject == null)
        {
            return;
        }

        m_unitType = m_unitObject.transform.GetComponent <Creature_p>();
        if (m_unitType == null)
        {
            return;
        }

        sightCollsion = m_unitObject.transform.FindChild("0_Sight").GetComponent <Sight_Collider_Check>();
        if (sightCollsion == null)
        {
            return;
        }
    }
示例#3
0
    public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_heroUnitObject = transform.gameObject;
        if (m_heroUnitObject == null)
        {
            return;
        }

        m_heroUnitType = m_heroUnitObject.transform.GetComponent <Creature_p>();
        if (m_heroUnitType == null)
        {
            return;
        }

        m_mapcreater = FindObjectOfType(typeof(MapCreater)) as MapCreater;
        if (m_mapcreater == null)
        {
            return;
        }
    }
示例#4
0
 // Use this for initialization
 void Start()
 {
     mineralScore = GetComponent <Text>();
     m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
     if (m_objectList == null)
     {
         return;
     }
 }
示例#5
0
    // Use this for initialization
    void Start()
    {
        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        mapTileCreate();
        mapObjectCreate("Enemy_Map", 0);
        mapObjectCreate("User_Map", 1);
        MineralCreate();
    }
示例#6
0
    void Start()
    {
        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_mapcreater = FindObjectOfType(typeof(MapCreater)) as MapCreater;
        if (m_mapcreater == null)
        {
            return;
        }


        //Destroy(m_ObjectList.m_mapGameObject.GetHeroMapTile(), 30);
        m_mapcreater.SetIsHeroMakeCheck(false);
    }
示例#7
0
 void Start()
 {
     m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
     if (m_objectList == null)
     {
         return;
     }
     m_mapcreater = FindObjectOfType(typeof(MapCreater)) as MapCreater;
     if (m_mapcreater == null)
     {
         return;
     }
     m_unitPrice = gameObject.AddComponent <Creature_p>();
     if (m_unitPrice == null)
     {
         return;
     }
 }
示例#8
0
    void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_unitType = FindObjectOfType(typeof(Creature_p)) as Creature_p;
        if (m_unitType == null)
        {
            return;
        }
    }