示例#1
0
    // Use this for initialization
    void Start()
    {
        OnButton += Animoveinstance;
        mMapData  = new mMapData(distance)
        {
            tile_BackGround = Tile_backGround,
            tile_Button     = Tile_Button,
            tile_Target     = Tile_Target,
            tile_Box        = Tile_Box
        };
        GameObject T = Instantiate(map[level - 1], new Vector3(0, 0, 0), Quaternion.identity);

        StartMap();

        mMapData.ForeachBox(T);
    }
示例#2
0
 public bool hasmoveBox(mMapData mMap)
 {
     return(false);
 }