void Start () { laserOn = true; laser = gameObject.GetComponent<LineRenderer>(); laser.enabled = true; laserTex = laser.GetComponent<Renderer>(); laserTex.enabled = true; laserLight = laser.GetComponent<Light>(); laserLight.enabled = true; lap = GetComponentInParent<lookAtPlayer>(); }
// Use this for initialization void Start () { lap = GetComponent<lookAtPlayer>(); initialTimer = timer; }