示例#1
0
        public MinersWife(int entity_type)
            : base(entity_type, (int)EntityName.ent_Elsa)
        {
            m_Location = location_type.shack;
            m_bCooking = false;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new DoHouseWork();

            m_pStateMachine.GlobalState = new WifesGlobalState();
        }
示例#2
0
        public MinersWife(int entity_type)
            : base(entity_type, (int)EntityName.ent_Elsa)
        {
            m_Location = location_type.shack;
            m_bCooking = false;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new DoHouseWork();

            m_pStateMachine.GlobalState = new WifesGlobalState();
        }
            public format_cell(match_item item, log_view parent, int col_idx, info_type col_type, formatted_text text, int row_index, int top_row_index, int sel_index, bool is_bookmark, string prev_text, location_type location) {
                this.item = item;
                this.parent = parent;
                this.col_idx = col_idx;
                this.col_type = col_type;
                this.format_text = text;
                this.row_index = row_index;
                this.top_row_index = top_row_index;
                this.prev_text = prev_text;
                this.location = location;
                this.sel_index = sel_index;
                this.is_bookmark = is_bookmark;

                fg_color = item.fg(parent);
                bg_color = item.bg(parent);
            }
示例#4
0
            public format_cell(match_item item, log_view parent, int col_idx, info_type col_type, formatted_text text, int row_index, int top_row_index, int sel_index, bool is_bookmark, string prev_text, location_type location)
            {
                this.item          = item;
                this.parent        = parent;
                this.col_idx       = col_idx;
                this.col_type      = col_type;
                this.format_text   = text;
                this.row_index     = row_index;
                this.top_row_index = top_row_index;
                this.prev_text     = prev_text;
                this.location      = location;
                this.sel_index     = sel_index;
                this.is_bookmark   = is_bookmark;

                fg_color = item.fg(parent);
                bg_color = item.bg(parent);
            }
示例#5
0
        public BarFlyJoe(int entity_type)
            : base(entity_type, (int)EntityName.ent_BarFly)
        {
            m_Location = location_type.saloon;

            m_iDrunkeness = 0;

            m_iHP = HPFull;

            m_angered = false;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new JoeDoChillin();

            /* NOTE, A GLOBAL STATE HAS NOT BEEN IMPLEMENTED FOR THE BarFly */
        }
示例#6
0
        public BarFlyJoe(int entity_type)
            : base(entity_type, (int)EntityName.ent_BarFly)
        {
            m_Location = location_type.saloon;

            m_iDrunkeness = 0;

            m_iHP = HPFull;

            m_angered = false;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new JoeDoChillin();

            /* NOTE, A GLOBAL STATE HAS NOT BEEN IMPLEMENTED FOR THE BarFly */
        }
示例#7
0
        public Miner(int entity_type)
            : base(entity_type, (int)EntityName.ent_Miner_Bob)
        {
            m_Location = location_type.shack;

            m_iGoldCarried = 0;
            m_iMoneyInBank = 0;
            m_iThirst = 0;
            m_iFatigue = 0;
            m_iHP = HPFull;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new GoHomeAndSleepTilRested();

            m_pStateMachine.GlobalState = new BobsGlobalState();
        }
示例#8
0
        public Miner(int entity_type)
            : base(entity_type, (int)EntityName.ent_Miner_Bob)
        {
            m_Location = location_type.shack;

            m_iGoldCarried = 0;
            m_iMoneyInBank = 0;
            m_iThirst      = 0;
            m_iFatigue     = 0;
            m_iHP          = HPFull;

            //set up the state machine
            m_pStateMachine = new StateMachine(this);

            m_pStateMachine.CurrentState = new GoHomeAndSleepTilRested();

            m_pStateMachine.GlobalState = new BobsGlobalState();
        }
示例#9
0
        private void SetBaseValues()
        {
            if (rand == null)
            {
                rand = new Random();
            }

            m_iGoldCarried = 0;
            m_iMoneyInBank = 0;
            m_iThirst      = 0;
            m_iHunger      = 0;
            m_iFatigue     = 0;
            m_Location     = location_type.home;

            m_iGoldCarriedMax = 2 + rand.Next(4);
            m_iGoldMax        = 4 + rand.Next(10);
            m_iThirstMax      = 7 + rand.Next(5);
            m_iHungerMax      = 9 + rand.Next(4);

            //setting up state machine
            m_pStateMachine = new StateMachine <Miner>(this);

            m_pStateMachine.SetCurrentState(GoHomeAndSleepTilRested.Instance());
        }
示例#10
0
 public void ChangeLocation(location_type loc)
 {
     location = loc;
 }
示例#11
0
 public void ChangeLocation(location_type newLocation)
 {
     m_Location = newLocation;
 }