示例#1
0
 void Start()
 {
     x            = wall_x.GetComponent <Animator>();
     y            = wall_z.GetComponent <Animator>();
     locatePoints = new locatePoint[4];
     for (int i = 0; i < 4; i++)
     {
         locatePoints[i] = new locatePoint(locatePoints_obj[i], user);
     }
 }
示例#2
0
 private void DoSwitch(locatePoint point, GameObject wall, GameObject target1, GameObject target2)
 {
     GameObject[] virtualWalls = new GameObject[] { target1, target2 };
     //do x
     if (wall == wall_x)
     {
         if (point.trigger_x)
         {
             print("trigger_x on");
             if (user.transform.position.x > point.obj.transform.position.x)
             {
                 SwitchWall(wall, virtualWalls, 0);
             }
             else
             {
                 SwitchWall(wall, virtualWalls, 1);
             }
         }
     }
     else
     {
         //do z
         if (point.trigger_z)
         {
             print("trigger_z on");
             if (user.transform.position.z > point.obj.transform.position.z)
             {
                 SwitchWall(wall, virtualWalls, 0);
             }
             else
             {
                 SwitchWall(wall, virtualWalls, 1);
             }
         }
     }
 }