示例#1
0
 public gameInitScene(string localPlayerIdentity)
 {
     if (localPlayerIdentity == GameData.Static.PlayerIdentity.PLAYER_UP)
     {
         localPlayerInfo = new localPlayer(localPlayerIdentity);
         otherPlayerInfo = new otherPlayer(GameData.Static.PlayerIdentity.PLAYER_DOWN);
     }
     else if (localPlayerIdentity == GameData.Static.PlayerIdentity.PLAYER_DOWN)
     {
         localPlayerInfo = new localPlayer(localPlayerIdentity);
         otherPlayerInfo = new otherPlayer(GameData.Static.PlayerIdentity.PLAYER_UP);
     }
     else
     {
         throw new System.Exception("Expected local player Identity, but[" + localPlayerIdentity + "] found");
     }
     this.localPlayerIdentity = localPlayerIdentity;
 }
示例#2
0
        private void BuildData()
        {
            List <MyTeam>      teamList   = new List <MyTeam>();
            List <localPlayer> playerList = new List <localPlayer>();

            using (FF2014Entities ptx = new FF2014Entities())
            {
                var _players = from p in ptx.FF_Player
                               where p.DRAFTED == false
                               select p;
                foreach (var p in _players)
                {
                    localPlayer l = new localPlayer();
                    l.ID       = p.ID;
                    l.FIRST    = p.FIRST;
                    l.LAST     = p.LAST;
                    l.FullName = p.FIRST.Trim() + " " + p.LAST.Trim();
                    l.OVERALL  = p.OVERALL;
                    l.ADP      = p.ADP;
                    l.Team     = p.TEAM;
                    l.Bye      = p.BYE;
                    l.Pos      = p.POS;
                    l.VDB      = p.VBD;
                    l.Pts      = p.PTS;
                    l.Drafted  = p.DRAFTED;
                    l.MyTeam   = p.MYTEAM;
                    l.SID      = p.SID;
                    playerList.Add(l);
                }

                getCounters(ptx);
            }

            rptPlayers.DataSource = playerList.OrderBy(x => x.OVERALL);
            rptPlayers.DataBind();

            updateTeam();
            teamList.Add(team);

            rptMyTeam.DataSource = teamList;
            rptMyTeam.DataBind();
        }