// Update is called once per frame
    void Update()
    {
        if (_Local == null)
        {
            _Local = GameObject.FindObjectOfType <localMang>();
        }
        Rockets();

        if (Last_Health != Health)
        {
            //object[] Datavalues = new object[Health];
            Debug.Log("Gone in Health Change");
            photonView.RPC("RCP_Set_Health", RpcTarget.All, Health);
        }

        if (Health <= 0)
        {
            if (photonView.IsMine)
            {
                deathcount = deathcount + 1;
                GameObject.FindObjectOfType <UIManager>().Killtext.text = "Deaths:" + deathcount.ToString();
                _Local.Respawn();
            }
        }
    }
 void Start()
 {
     if (_Local == null)
     {
         _Local = GameObject.FindObjectOfType <localMang>();
     }
 }