void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; loadSkill = FindObjectOfType <loadSkillTreeScen>(); regenSkill = knight.GetComponent <Knight_HealthSystem>(); timeForCoolDown = coolDown; }
void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; coolDownForSkill = coolDown; target = GameObject.FindGameObjectWithTag("a").GetComponent <Transform>(); test = FindObjectOfType <loadSkillTreeScen>(); stamina = FindObjectOfType <Knight_HealthSystem>(); }
void Start() { filePathF5 = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + "QuickSave-" + Application.loadedLevel + ".save"; ErrorButton.SetActive(false); ErrorRename.SetActive(false); saveMenu.SetActive(false); Directory.CreateDirectory("C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/"); boolHere = FindObjectOfType <loadSkillTreeScen>(); stats = FindObjectOfType <knightStats>(); checkForSword = FindObjectOfType <wasd>(); hpManaStamina = FindObjectOfType <Knight_HealthSystem>(); nameOfText = FindObjectOfType <SaveLoadManager>(); inventory = FindObjectOfType <Inventory>(); AutoLocalSave.interactable = false; QuickSave.interactable = false; }
void Start() { ataka = knight.GetComponent <wasd>(); freez = FindObjectOfType <loadSkillTreeScen>(); LoadSkill = FindObjectOfType <loadSkillTreeScen>(); }