public void AddLight(PointLightPE pl,float speed, float radius , float initialAngle) { lightProp lp = new lightProp(); lp.speedAcumullated = initialAngle; lp.pl = pl; lp.center = pl.LightPosition; lp.speed = speed; lp.radius = radius; lights.Add(lp); }
public void AddLight(PointLightPE pl, float speed, float radius, float initialAngle) { lightProp lp = new lightProp(); lp.speedAcumullated = initialAngle; lp.pl = pl; lp.center = pl.LightPosition; lp.speed = speed; lp.radius = radius; lights.Add(lp); }