// Private methods private void Init() { blocks = GameObject.FindGameObjectWithTag("Blocks").GetComponent <blocks>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); game_over = GameObject.FindGameObjectWithTag("GameOver").GetComponent <game_over>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); }
// Start is called before the first frame update void Start() { game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); block_array = gameObject.GetComponentsInChildren <block>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); swipe = GameObject.FindGameObjectWithTag("Swipe").GetComponent <ParticleSystem>(); audio = gameObject.GetComponent <AudioSource>(); generate_random_numbers(); set_block_clickabable_array(); damage_off(); }