示例#1
0
 // Private methods
 private void Init()
 {
     blocks      = GameObject.FindGameObjectWithTag("Blocks").GetComponent <blocks>();
     target      = GameObject.FindGameObjectWithTag("Target").GetComponent <target>();
     sum         = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>();
     combo       = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>();
     timer       = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>();
     lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>();
     game_over   = GameObject.FindGameObjectWithTag("GameOver").GetComponent <game_over>();
     stage       = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>();
     refresh     = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
     block_array  = gameObject.GetComponentsInChildren <block>();
     target       = GameObject.FindGameObjectWithTag("Target").GetComponent <target>();
     sum          = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>();
     combo        = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>();
     timer        = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>();
     lifes_score  = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>();
     stage        = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>();
     refresh      = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>();
     swipe        = GameObject.FindGameObjectWithTag("Swipe").GetComponent <ParticleSystem>();
     audio        = gameObject.GetComponent <AudioSource>();
     generate_random_numbers();
     set_block_clickabable_array();
     damage_off();
 }