示例#1
0
        private bool DrawHoveredItem(ObsScene scene, ObsSceneItem item, IntPtr data)
        {
            GS.LoadVertexBuffer(boxPrimitive);
            libobs.matrix4 boxTransform = item.BoxTransform;

            DrawOutline(boxTransform, item.Width, item.Height, 3.0f);

            return(true);
        }
示例#2
0
        private void DrawOutline(libobs.matrix4 matrix, float width, float height, float outlineThickness)
        {
            Vector3 scale = new Vector3(previewScale, previewScale, previewScale);

            libobs.matrix4_scale(out matrix, out matrix, out scale);

            GS.MatrixPush();
            GS.MatrixIdentity();

            GS.MatrixMul(matrix);

            float thickW = outlineThickness / width / previewScale;
            float thickH = outlineThickness / height / previewScale;

            GS.MatrixPush();
            GS.MatrixScale3f(1.0f - thickW, thickH, 1.0f);
            GS.Draw(GSDrawMode.TrisStrip, 0, 0);
            GS.MatrixPop();

            GS.MatrixPush();
            GS.MatrixTranslate(new Vector3(1.0f, 0.0f, 0.0f));
            GS.MatrixScale3f(-thickW, 1.0f - thickH, 1.0f);
            GS.Draw(GSDrawMode.TrisStrip, 0, 0);
            GS.MatrixPop();

            GS.MatrixPush();
            GS.MatrixTranslate(new Vector3(1.0f, 1.0f, 0.0f));
            GS.MatrixScale3f(-1.0f + thickW, -thickH, 1.0f);
            GS.Draw(GSDrawMode.TrisStrip, 0, 0);
            GS.MatrixPop();

            GS.MatrixPush();
            GS.MatrixTranslate(new Vector3(0.0f, 1.0f, 0.0f));
            GS.MatrixScale3f(thickW, -1.0f + thickH, 1.0f);
            GS.Draw(GSDrawMode.TrisStrip, 0, 0);
            GS.MatrixPop();

            GS.MatrixPop();
        }
示例#3
0
 public static unsafe void MatrixMul(libobs.matrix4 matrix)
 {
     libobs.gs_matrix_mul(out matrix);
 }