// update player personal record for time public void updateBestTime(levelStats level) { if (level.TimeToCompleteLevel <= level.BestTimeToCompleteLevel) { level.BestTimeToCompleteLevel = level.TimeToCompleteLevel; } }
void Start() { if (m_Level1 == null) { m_Level1 = new levelStats(); } if (m_Level2 == null) { m_Level2 = new levelStats(); } if (m_Level3 == null) { m_Level3 = new levelStats(); } }
public void resetLevelDeaths(levelStats level) { level.CurrentNumberDeaths = 0; }
public void incrementDeath(levelStats level) { level.NumberDeaths++; }
public void incrementCurrentDeaths(levelStats level) { level.CurrentNumberDeaths++; }