示例#1
0
文件: GameStats.cs 项目: jtabG/Alone
 // update player personal record for time
 public void updateBestTime(levelStats level)
 {
     if (level.TimeToCompleteLevel <= level.BestTimeToCompleteLevel)
     {
         level.BestTimeToCompleteLevel = level.TimeToCompleteLevel;
     }
 }
示例#2
0
文件: GameStats.cs 项目: jtabG/Alone
 // update player personal record for time
 public void updateBestTime(levelStats level)
 {
     if (level.TimeToCompleteLevel <= level.BestTimeToCompleteLevel)
     {
         level.BestTimeToCompleteLevel = level.TimeToCompleteLevel;
     }
 }
示例#3
0
文件: GameStats.cs 项目: jtabG/Alone
 void Start()
 {
     if (m_Level1 == null)
     {
         m_Level1 = new levelStats();
     }
     if (m_Level2 == null)
     {
         m_Level2 = new levelStats();
     }
     if (m_Level3 == null)
     {
         m_Level3 = new levelStats();
     }
 }
示例#4
0
文件: GameStats.cs 项目: jtabG/Alone
 void Start()
 {
     if (m_Level1 == null)
     {
         m_Level1 = new levelStats();
     }
     if (m_Level2 == null)
     {
         m_Level2 = new levelStats();
     }
     if (m_Level3 == null)
     {
         m_Level3 = new levelStats();
     }
 }
示例#5
0
文件: GameStats.cs 项目: jtabG/Alone
 public void resetLevelDeaths(levelStats level)
 {
     level.CurrentNumberDeaths = 0;
 }
示例#6
0
文件: GameStats.cs 项目: jtabG/Alone
 public void incrementDeath(levelStats level)
 {
     level.NumberDeaths++;
 }
示例#7
0
文件: GameStats.cs 项目: jtabG/Alone
 public void incrementCurrentDeaths(levelStats level)
 {
     level.CurrentNumberDeaths++;
 }
示例#8
0
文件: GameStats.cs 项目: jtabG/Alone
 public void resetLevelDeaths(levelStats level)
 {
     level.CurrentNumberDeaths = 0;
 }
示例#9
0
文件: GameStats.cs 项目: jtabG/Alone
 public void incrementCurrentDeaths(levelStats level)
 {
     level.CurrentNumberDeaths++;
 }
示例#10
0
文件: GameStats.cs 项目: jtabG/Alone
 public void incrementDeath(levelStats level)
 {
     level.NumberDeaths++;
 }