void OnCollisionEnter2D(Collision2D coll) { laser laser = coll.gameObject.GetComponent <laser>(); if (laser) { laser.hit(); health -= laser.getdamage(); if (health <= 0) { Destroy(gameObject); scores += 100; } } }
void OnCollisionEnter2D(Collision2D coll) { laser laser = coll.gameObject.GetComponent <laser>(); if (laser) { laser.hit(); health -= laser.getdamage(); if (health == 1) { gameObject.GetComponent <SpriteRenderer>().sprite = seconddlife.GetComponent <SpriteRenderer>().sprite; scores += 50; } if (health <= 0) { Destroy(gameObject); scores += 100; } } }