//private float getMouse1DownTime = 0f; ////计数器 //private int getDownCount = 0; //// Use this for initialization void Start() { // Time.timeScale = 0; changecolor = GameObject.Find("points").GetComponent <ChangeColor>(); LoadPaota(); for (int i = 0; i < 5; i++) { paota[i] = (Button)GameTools.FindGameObjectByParent("GameUI/paotaUI/paota" + (i + 1) + "/Button/").GetComponent <Button>(); paota_image[i] = (GameObject)GameTools.FindGameObjectByParent("GameUI/paotaUI/paota" + (i + 1) + "/Image/"); paota_image[i].SetActive(false); } for (int i = 0; i < 5; i++) { int temp = i; // Debug.Log(i); paota[i].onClick.AddListener(() => { // Debug.Log("添加炮塔Button点击事件"); showPaotaData(temp); }); } introduction = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/introduction/").GetComponent <Text>(); attack = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attack/").GetComponent <Text>(); attdistance = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attdistance/").GetComponent <Text>(); attackinterval = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/attackinterval/").GetComponent <Text>(); cost = (Text)GameTools.FindGameObjectByParent("GameUI/paotaUI/cost/").GetComponent <Text>(); jineng_manager = GameTools.FindGameObjectByParent("jinengManager/").GetComponent <jinengManager>(); tip = (Text)GameTools.FindGameObjectByParent("GameUI/tip/").GetComponent <Text>(); remain_paota_num = (Text)GameTools.FindGameObjectByParent("GameUI/remain_paota_num/").GetComponent <Text>(); tip.text = ""; }
// Use this for initialization void Start() { circle = (GameObject)GameTools.FindGameObjectByParent("jinengManager/jineng2/circle/"); circle.SetActive(false); renderer = GetComponent <LineRenderer>(); renderer.enabled = false; renderer.positionCount = 2; jineng_manager = GameTools.FindGameObjectByParent("jinengManager/").GetComponent <jinengManager>(); }