private void UpdateSelectedSlotData() { ourItemSlot.Icon = itemSlot.Icon; ourItemSlot.nameObj = itemSlot.nameObj; ourItemSlot.UpdateIcon(itemSlot.Icon, itemSlot.nameObj); Animal animalScript = spawnManager.playerSelectedAnimal.GetComponent <Animal>(); Name.text = animalScript.name; costValue.text = animalScript.costToSpawn.ToString(); healthValue.text = animalScript.health.ToString(); //damageValue.text = animalScript.damage.ToString(); }
private void UpdateSelectedSlotData() { ourItemSlot.Icon = itemSlot.Icon; ourItemSlot.nameObj = itemSlot.nameObj; ourItemSlot.UpdateIcon(); Name.text = ourItemSlot.nameObj; GameObject foundAnimal = animalManager.animalDict[ourItemSlot.nameObj]; Animal animalScript = foundAnimal.gameObject.GetComponent <Animal>(); costValue.text = animalScript.costToSpawn.ToString(); healthValue.text = animalScript.health.ToString(); //damageValue.text = animalScript.damage.ToString(); }